• #FIVE
    • #FIVE contains software modules that can be interconnected and helps in building interactive and collaborative virtual environments. The user can focus on domain-specific aspects for his/her application (industrial training, medical training, etc) thanks to #FIVE's modules. These modules can be used in a vast range of domains using virtual reality applications and requiring interactive environments and collaboration, such as in training for example.
    • #FIVE (Framework for Interactive Virtual Environments) is a framework for the development of interactive and collaborative virtual environments. #FIVE was developed to answer the need for an easier and a faster design and development of virtual reality applications. #FIVE provides a toolkit that simplifies the declaration of possible actions and behaviours of objects in a VE. It also provides a toolkit that facilitates the setting and the management of collaborative interactions in a VE. It is compliant with a distribution of the VE on different setups. It also proposes guidelines to efficiently create a collaborative and interactive VE. The current implementation is in C# and comes with a Unity3D engine integration, compatible with MiddleVR framework.
    • Valerie Gouranton (valerie.gouranton@irisa.fr)
    • Florian Nouviale (florian.nouviale@inria.fr), Valerie Gouranton (valerie.gouranton@irisa.fr), Bruno Arnaldi (bruno.arnaldi@irisa.fr), Vincent Goupil (vincent.goupil@irisa.fr), Carl-Johan Jorgensen (carl-johan.jorgensen@irisa.fr), Emeric Goga (emeric.goga@irisa.fr), Adrien Reuzeau (adrien.reuzeau@irisa.fr), Alexandre Audinot (alexandre.audinot@irisa.fr)
    • HYBRID
    • https://bil.inria.fr/fr/software/view/2527/tab
  • #SEVEN
    • #SEVEN enables the execution of complex scenarios for driving Virtual Reality applications. #SEVEN's scenarios are based on enhanced Petri net and state machine models which is able to describe and solve intricate event sequences. #SEVEN comes with an editor for creating, editing and remotely controlling and running scenarios. #SEVEN is implemented in C# and can be used as a stand-alone application or as a library. An integration to the Unity3D engine, compatible with MiddleVR, also exists.
    • #SEVEN (Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environments) is a model and an engine based on petri nets extended with sensors and effectors, enabling the description and execution of complex and interactive scenarios
    • Valerie Gouranton (valerie.gouranton@irisa.fr)
    • Florian Nouviale (florian.nouviale@inria.fr), Valerie Gouranton (valerie.gouranton@irisa.fr), Bruno Arnaldi (bruno.arnaldi@irisa.fr), Vincent Goupil (vincent.goupil@irisa.fr), Emeric Goga (emeric.goga@irisa.fr), Carl-Johan Jorgensen (carl-johan.jorgensen@irisa.fr), Adrien Reuzeau (adrien.reuzeau@irisa.fr), Alexandre Audinot (alexandre.audinot@irisa.fr)
    • HYBRID
    • https://bil.inria.fr/fr/software/view/2528/tab
  • OPENMASK-3DVIS
    • Fonctionnalités d'OpenMASK-3DVis : Visualisation sur écrans et sur dispositifs d'immersion mono et multi-pipes : reality center et workbenchs. Visualisation en stéréovision et multi-vues. Chargement de tous les formats de fichiers supportés par Performer Possibilité d'extension du composant pour prendre en compte de nouvelles primitives d'animation (disponibles : quaternions, rotations, translations, matrices ....), ainsi que de nouveaux types de partenaires. Service de capture des évènements X11 et de transmission aux objets abonnés. Service de désignation 2D ou 3D d'objets de la scène par l'utilisateur et communication des informations aux abonnés.
    • Bruno Arnaldi (Bruno.Arnaldi@irisa.fr)
    • Alain Chauffaut, Bruno Arnaldi (Bruno.Arnaldi@irisa.fr), Michaël Rouillé
    • SIAMES
  • SALOME-2-RV
    • Bruno Arnaldi (Bruno.Arnaldi@irisa.fr), Georges Dumont (Georges.Dumont@irisa.fr), Jean Marie Souffez
    • SIAMES